AR-VR Consultant
About nasscom
nasscom, a not-for-profit industry association is the apex body over $250 billion technology industry in India. Established in 1988 and ever since, nasscom’s relentless pursuit has been to constantly support the technology industry. nasscom is focused on building the architecture integral to the development of the technology sector through policy advocacy, and help in setting up the strategic direction for the sector to unleash its potential and dominate newer frontiers. IT-ITeS Sector Skills Council (SSC nasscom), the skill standard setting body of the ITBPM Industry, is an integral part of nasscom in the education & skill development initiative. SSC nasscom works with its industry members and assist academic and skill development institutions to help improve the quality and quantity of the employable workforce available to this industry.
Who are we?
Edovu Ventures is a pioneer in shaping the educational landscape, providing world-class learning experiences to the students. After a successful journey in school education, Edovu Ventures is embarking on a new venture in higher education under the name eduXlL. At eduXlL, we are redefining the boundaries of online education by offering a platform where ambition meets opportunity. Born from a vision to make high-quality education accessible to all, eduXlL bridges the gap between learners and their aspirations through a meticulously curated catalog of online courses. Our mission is to empower individuals around the globe by providing them with the tools, knowledge, and skills they need to excel in their careers and personal development.
Why eduXlL?
Our online education has made higher learning more accessible to a broader range of students. What sets eduXlL apart is our commitment to creating an engaging and supportive learning environment. Our platform is intuitive, user-friendly, and equipped with cutting-edge technology to deliver an unparalleled online learning experience. We pride ourselves on fostering a global community where students from various backgrounds can interact, share ideas, and collaborate on projects, making learning with us a truly international experience.
In a world where continuous learning is the key to success, eduXlL stands as a beacon for those who seek to elevate themselves. Join us on this journey of discovery and growth. Your future starts here, at eduXlL, where learning knows no boundaries.
About the Program
Augmented Reality (AR) and Virtual Reality (VR) represent groundbreaking developments in the realm of digital experiences, fundamentally altering our perception and interaction with the world around us. These technologies have rapidly expanded beyond entertainment and gaming, finding applications across various industries such as healthcare, education, retail, and manufacturing. The “AR/VR Consultant” course, offered by eduXlL in collaboration with nasscom, aims to provide a comprehensive understanding of AR and VR technology and its practical applications. A participant undergoing the course shall develop the competence to design and develop the AR/VR driven solutions for business processes.
Key Highlights of the Program
• Interactive Online Sessions
• Faculty from Industry and Premier Institutions
• Corporate Connect
• Experiential Learning
• Dedicated Mentors
• Facilitated Group Interactions
• Robust Learning Management System
Assessment & Evaluation
• Evaluation Methodology: Faculty discretion determines the evaluation methods, which may include online exams, case analyses, and class participation.
• Assignments and Projects: Participants will undertake assignments or projects aimed at applying course concepts to practical scenarios.
• Passing Criteria: Participants need to clear the examination conducted by NASSCOM.
Certification
• Participants who fulfill the attendance requirements and clear the examination conducted by NASSCOM will receive a ‘Certificate of Completion’.
• Participants who meet the attendance requirements but do not pass the exam will receive a ‘Participation Certificate’.
Eligibility
Graduation with minimum 50% marks for freshers OR 45% marks for those with 2 years of experience.
From Learner to a Futuristic Leader
• Weekend Online Sessions
• Doubt Clearing Sessions
• Interactive Assignments
• Webinars
Learning Outcomes
At the end of the program, the learner should be able to:
• Explore immersive technologies, focusing on AR/VR applications.
• Examine foundational principles and methodologies in AR/VR.
• Assess the impact of AR/VR integration on productivity, costs, and quality.
• Discuss strategies for designing AR/VR solutions aligned with business objectives.
• Define KPIs, implement promotion strategies, and foster collaboration for successful AR/VR projects.
Key Skills You’ll Learn
• Technical proficiency
• Problem solving
• Analytical thinking
• Collaboration and team work
• Ethical and legal consideration
Career Prospects
• AR/VR Developer
• AR/VR Content Creator
• AR/VR Consultant
• Marketing and Sales
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